Tuesday, August 2, 2011

Council of Thieves, Part 6: The Twice-Damned Prince - Session 44: Courting the Hellknights

Dramatis Personae


Alfaren “Alfred” Eredel – Elf transmuter


Alizander Carmelizzia - Human (Varisian) sorcerer


Boecca – Half-orc inquisitor of Erastil


Carlos Santiago - Half-orc (Alkenstarian) evoker


Slavé/Jancen – Tiefling (in guise as a human) rogue/assassin


Tavo Dechirent - Human cleric of Pharasma


Starday, 30 Pharast, 4709 A.R.


After a thorough investigation of Walcourt, Slavé and Alfred decide that razing the Council stronghold is the only prudent action, and proceed to burn the guildhouse to the ground. Outside it is approaching early evening, and as the Returners get their bearings they realize that Walcourt is not the only structure on fire in Westcrown. Across the Adivian River they see several plumes of smoke rising into the darkening sky from the city’s mainland. Alfred flies above the city to get a better look, but the view is mostly obscured by cloud and approaching darkness.


Alfred, Carlos, Boecca, Tavo, and Alizander use magic to travel swiftly to the Shrine of Aroden, the Returners’ safehouse. Slavé, meanwhile, uses his newly-acquired boots of teleportation to teleport to the Hellknight Order of the Scourge barracks in the Rego Cader.


At the Returners’ safehouse the group meets Janiven and Arael. Janiven tells the group that the situation in Westcrown deteriorated considerably in the hours that they were investigating Walcourt, with several gangs of Council thugs attacking citizens in the streets and setting fire to buildings. Despite the mounting chaos, Janiven and Arael believe the attacks may be indicative of the Drovenges’ desperation in the face of the Returners’ ongoing foils – forced to put their final endgame into action prematurely. In addition, rumours suggest that the Queen Abrogail II in Egorian has taken notice of the turmoil in Westcrown, and has ordered General Vourne to travel to Westcrown and establish order, by whatever means necessary. The Returners have the attention of many Wiscrani already; solidifying the citizenry’s support now is of utmost importance. Janiven suggests contacting the Mhartis family, whom the Returners’ have already aided in the past. Of course, it doesn’t hurt that many of the art objects the group retrieved from Walcourt’s treasury belong to the Mhartis family. She indicates that the surviving Mhartis’s are currently residing in a wing of the Ciucci family vira, not far from the ruined estate of Aberian Arvanxi.


Slavé arrives to find the Order of the Scourge headquarters in ruins. He finds a number of dead Hellknights in the ruins, along with several remains of undead attackers. Pontia Runario, leader of the Scourge Hellknights in Westcrown, is found barely alive in the catacombs beneath the old Church of Erastil. Slavé revives Pontia with a draught of healing potion. She describes an attack by a force of undead; the Scourge Hellknights were taken by surprise and cut down. Pontia escaped into the underground lair. She describes the leader of the attack as a skeleton-like undead with a strange fetal creature residing in its empty ribcage, called by name as Irimeian by several of the morhg attackers.


Pontia admits defeat and suggests the Order of the Scourge is finished, for the time being, in Westcrown. She admits that regaining control of the city now will be difficult without assistance from the other powers in the city – the Order of the Rack and the dottari. She suggests speaking to the Paralictor at Taranik House and trying to somehow enlist the aid of the Order of the Rack. Of the dottari she admits to knowing very little, except to suggest speaking to the chief dottari, Iltus Mhartis.


Slavé decides to head to Taranik House immediately, with Pontia by his side. Arriving at the bunker-like Order of the Rack headquarters late in the evening, Pontia convinces the hesitant guards to let them inside, where the two meet with Paralictor Gonville Chard, a hard looking man in imposing armour who looks like he hasn’t removed it in days. Slavé extols the virtues of the Returners as a force for order in Westcrown; amazingly, the Paralictor is inclined to agree, éand bids Slavé come back in the morning with the rest of the Returners.


Tavo, meanwhile, uses the recently-acquired carpet of flying to head towards the shrine to Pharasma established in the Massacre House in the Rego Crua. There he finds Jano, a member of his flock, who describes an attack similar to that experienced by the Order of the Scourge – groups of undead, morhgs, zombies, and so on – who assaulted the shrine and overwhelmed the few clergy in the building. Most of the flock managed to escape, but Tavo does find the body of one in the structure. A quick examination indicates that the cleric was drained of blood upon his death, corroborating Jano’s description of the attackers being led by a blond, red-cloaked vampire.


Tavo returns to the Returners’ safehouse with the terrible news, arriving soon after Slavé. As Slavé and Tavo relate their stories, the Returners decide there is little time to waste in countering the Council’s attacks and discovering if there is a connection between the Council and the undead attacks in the Rego Crua. When Slavé mentions contacting the dottari leader, Janiven relates that Iltus Mhartis was recently found dead, presumably assassinated. She believes his body is currently being held by the Mhartis family. The group decides to head to Taranik House in the morning, followed by a visit to the Mhartis and Ciucci families in an effort to secure the aid of the noble families.


Sunday, 1 Gozran, 4709 A.R.


At Taranik House, the Returners are introduced to Paralictor Gonville Chard. Although ethically opposed to the Returners methods, Chard expresses a grudging respect for the groups’ tenacity and uncanny ability to unearth and oppose the criminal element within Westcrown. Paralictor Chard seems positive to the prospect of an alliance between the Hellknights of the Order of the Rack and the Returners, but first insists on taking the group aside and speaking to them privately, implying that if the Hellknights throw their support behind the Returners, it is only reasonable that they help him with his own problem. Chard says that the Order of the Rack has recently experienced a schism within its ranks, a rift he suspects was engineered by the Council of Thieves.


The recent assassination of the dottari leader Iltus Mhartis has the appearance of being Hellknight work. Chard does not believe this was the case, but is unable to prove it yet. When the accusations rose, Citadel Rivad (the main Rack citadel located outside of Westcrown), shut its gates by order of Lictor Richemar Alamansor, who immediately began an inquisition of those Hellknights sealed within the citadel to ensure that all within remained loyal and trustworthy. Paralictor Chard knows it is only a matter of time before Alamansor orders Hellknights in the field back to Citadel Rivad for their own reckonings. This is what precipitated the recent schism within Taranik House. Cut off from support and supplies from Citadel Rivad, Taranik House quickly succumbed to infighting and bickering, all inspired by one Ara Verennie, a powerful signifier (a Hellknight spellcaster). According to Chard, Signifier Verennie proposed an alliance with the Council of Thieves, believing they would be successful in their powerplay to take over the city. Paralictor Chard saw this proposed alliance as treachery to Citadel Rivad and the Hellknight code, and declared Signifier Verennie a traitor. A brief but violent fight broke out in the grand hall of Taranik House as a result, and while Verennie and a dozen of her loyal followers (including Aritil Sevarn, Taranik’s respected armoury commander) escaped, the event left Chard and his loyalists understaffed and shaken. Chard says that the schism is not common knowledge in the city yet, and it would be best to remain so. He wants to capture the traitorous Signifier Verennie and bring her and her followers to justice before word spreads, and asks the Returners to help him in this task in return for his Order’s support.


The Returners agree to be on the lookout for Signifier Verennie. Paralictor Chard takes the group on a tour of the facility in the meantime, introducing them to a curious goblin woman named Jinkoo in Taranik House’s cellar level. Jinkoo guards the sewer entrance to Taranik House and fancies herself a Hellknight, a novelty most of the Order’s members are willing to tolerate. As the group tours the cellars and prison, Slavé is shocked to see the tiefling Crosael held within one of the cells. Chard explains that she is being held on charges of treason against the city for her presumed role in the destruction of Aberian Arvanxi’s estate and attempt to set free the pit fiend trapped beneath it. Slavé and the other Returners manage to convince Chard that she did not have a role in releasing the archdevil Liebdaga. In a rare act of ignoring proper legal proceedings, Chard agrees to expediate Crosael’s processing and set the tiefling free once her history and details have been recorded. Slavé manages to speak with Crosael for a moment. The tiefling seems relieved to see Slavé, and tells him that she has discovered very little about Chammady’s or Ecarrdian’s whereabouts in the last couple of weeks. She does indicate that she may have information on several of the Council’s old hideouts, and tells Slavé that she will be in touch if she is released from Taranik House.


The group leaves Taranik House at this point, making their way through several blocks towards Ciucci Vira, current residence of the Ciucci and Mhartis families. After speaking with Paralictor Chard, several of the Returners believe it may be worth attempting to resurrect Iltus Mhartis as a way of securing the aid of the dottari and the noble family at the same time. Upon arriving at the vira, the group knocks on the entrance of the north wing (the wing currently housing the Mhartis family). The knock is answered by a Mhartis guard, who suggests the family is too busy grieving for Iltus and desires no visitors. The Returners insist, and are eventually shown inside. They are ushered into an office to the left of the entrance hall. The attitude of the guards inside the entrance hall seems tense, and puts the Returners on guard. Alfred notices an odd hole in the ceiling of the office, and at the same time Slavé hears the telltale sound of a key being inserted into the office door. Before they can be locked in the room, Slavé charges the door, slamming it open and knocking the guard behind it to the floor. The other guards within the entrance hall draw their weapons and shout an alarm down the hallway.


Experience


· Story Award (securing the aid of the Hellknights): 9600 xp


· Total: 9600 xp


· Per PC (4): 2400 xp


· Fame points (returning 75,000 gp worth of treasure from Walcourt): 5 (total Fame Score: 32)


Fame/Popularity


· Fame Check bonus: +32


· Fame Points Spent (to broadcast Hellknight alliance): 5


· Fame Points Remaining: 27


· Popularity Points (securing the aid of the Hellknights): 3


· Total Popularity Points: 3


Current XP Total per PC


· Slavé: 138,169 xp


· Carlos: 135,769 xp


· Alfred: 135,614 xp


· Boecca: 135,594 xp


· Tavo: 131,524 xp


· Alizander: 127,784 xp

Wednesday, July 6, 2011

Mother of Flies - Sessions 42 and 43: The Lord of Shadows

Dramatis Personae


Alfaren “Alfred” Eredel – Elf transmuter


Alizander Carmelizzia - Human (Varisian) sorcerer


Boecca – Half-orc inquisitor of Erastil


Carlos Santiago - Half-orc (Alkenstarian) evoker


Slavé/Jancen – Tiefling (in guise as a human) rogue/assassin


Tavo Dechirent - Human cleric of Pharasma


Starday, 30 Pharast, 4709 A.R.


The Returners continue their assault on Walcourt, doing battle with the minions of the Lord of Shadows – vampire spawn, a vampire sorceress, a small army of shadows, and a menacing, inky-black denizen of the plane of shadow that Alfred recognizes as a nihiloi, or devashade. Following the battle Carlos discovers an interesting folio in the sorceress’ chamber, a beautifully illustrated edition of ‘The Six Trials of Larazod’ with an inscription on the front cover that reads: “Property of Thesing Umbero Ulvauno”, the insufferable blowhard who gave the Returners a hard time during their stint as actors.


While Alizander, Tavo, Carlos, Alfred, and Boecca battle Ilnerik’s minions, Slavé continues his search through the dungeon and finds several Wiscrani nobles barely alive in a small holding cell. One of the nobles he recognizes as Eirtein Oberigo, a crafty and sly man the Returners last met at Aberian Arvanxi’s Cornucopia party many months ago, following their performance in The Six Trials of Larazod. Slavé assists Eirtein and discovers the noble was a member of the Council of Thieves under Vassindio Drovenge. For Slavé’s help in escaping Walcourt’s dungeon, Eirtein tells him the following:


· Ecarrdian’s and Chammady’s bid to take over Westcrown has been pushed forward by the interference of the Returners, and it won’t be long now before they launch their endgame.


· There is a lower level to the dungeon, accessible only through a very well-concealed and magically-locked secret door. To locate and open the secret door requires a magical ash to be smeared in the eyes of the searcher.


· The secret guild treasury is located in the lower level.


Finding their way to the secret undercrypt of Walcourt, the Returners first face an exotic, six-armed giant guarding the Council treasury. Alfred recalls reading about the violet-skinned being long ago - a calikang, an ancient and much-diminished race of giants from the distant Vudran peninsula, prized as guardians for their ability to enter periods of long stasis. The calikang puts up a mighty fight, killing Tavo with a blast of electrical energy, but finally succumbs to the Returners’ greater numbers.


As Tavo lays dead on the floor of the treasury, his soul exits the material plane and enters Pharasma’s boneyard. Rather than transitioning from Pharasma’s boneyard to serve the goddess in her spire as a devoted follower, Tavo has a vision of a grim hellscape – dense boreal forest coated in grey, ashen snow; harsh wastelands and craggy mountains interspersed with massive stone and iron fortifications. Looming above one of the fortifications is a thin, pale-skinned devil in coal-black armour wielding a black short sword, a legion of devils and undead behind him, beckoning to Tavo:


“Lorcan I am called. Welcome to forever, devoted one.”


With a painful gasp the vision is suddenly over. Tavo opens his eyes to find himself back in the Walcourt treasury, the sail retrieved from Delvehaven and embroidered with the breath of life spell draped over his body, Alizander sitting beside him. “Welcome back friend,” says Alizander, “it’s not time to visit your goddess just yet.” Tavo speaks nothing of the upsetting vision he had during the few moments he was dead.


Slavé wastes little time moving on and opens the door leading south from the treasury, leading straight into the resting place of Ilnerik Sivanshin. Two open stone sarcophagi covered by a heavy grillwork of iron bars reside in the east and west alcoves of the room. The half-elf vampire leans against a block of stained marble at the far end of the room, his eyes shimmering with hate, swarms of shadow rats crawling over him and throughout the room. He pulls the Totemrix out of a pocket, bathing the room in darkness, before Slavé hastily slams the door shut again. The final battle against the master of Westcrown’s shadows begins. The Returners rush to position themselves, opening the door to his chamber and bombarding it with fire and other spells. The vampire himself is nowhere to be seen at first, apparently invisible, but Alizander notices a lever on the far side of his chamber move, and the two sarcophagi in the east and west alcoves begin to fill up with water. The screams that come from the rapidly-filling sarcophagi sound very much like Nagiphax and Rhialto, and Alizander and Slavé rush into the room to rescue them. Ilnerik finally shows himself, appearing in the midst of Carlos, Alfred, Tavo, and Boecca without warning, furiously attacking each of the startled Returners and warding off Tavo’s attempts to use the Morrowfall against him. Slavé manages to slip in and disarm Ilnerik, stealing the Totemrix right out of the vampire’s hands. As the shocked vampire stares at Slavé in shock, Boecca gets the upper hand with a halt undead spell, freezing Ilnerik in his tracks. Tavo strides confidently up to the half-elf vampire, brandishes the Morrowfall in his face, and unleashes a killing beam of pure sunlight, vapourizing the vampire into oblivion.


Slavé reluctantly hands the Totemrix to Alizander, who reunites with Morrowfall and Totemrix into a single unit – the Aohl. As the two artifacts come together, the magical powers they emanate suddenly cease. With the defeat of Ilnerik Sivanshin and the reuniting of the Morrowfall and Totemrix, the oppressive shadow-threat looming over Westcrown’s nights for the last 30 years is lifted once and for all.


Treasure


· From F8. Silana’s Chamber


o Rare edition of ‘The Six Trials of Larazod’ (worth 750 gp)


· Promised reward from the Oberigo family


o 500 pp (worth 5000 gp)


· From F10. Treasury


o +2 ghost touch chainmail (worth 12,650 gp)


o +4 full plate emblazoned with the symbol of Abadar (worth 8825 gp)


o Sword of the planes (worth 11,315 gp)


o Light crossbow +3 (worth 9167.5 gp)


o Ring of protection +4 (worth 16,000 gp)


o Staff of healing (worth 14,800 gp)


o Carpet of flying, 5 ft. x 10 ft. (worth 8750 gp)


o Horn of blasting (worth 5000 gp)


o Bronze griffon figurine of wondrous power (worth 5000 gp)


o Philosopher’s stone (artifact)


o 108,406 cp (worth 1084 gp)


o 27,312 sp (worth 2731 gp)


o 8480 gp


o 2323 pp (worth 23,230 gp)


o Gems (worth 27,750 gp)


o Magnificent jewels (7) (worth 35,000 gp total)


o Art and furniture (14) (worth 28,000 gp total)


· From Ilnerik Sivanshin


o +3 leather armour (worth 4580 gp)


o Amulet of mighty fists +2 (worth 10,000 gp)


o Belt of physical might +4 (Strength, Dexterity) (worth 10,000 gp)


o Ring of protection +3 (worth 9000 gp)


o Rod of shadowy splendour (worth 12,500 gp)


o Boots of teleportation (worth 24,500 gp)


o Jewelry (worth 3000 gp)


o Walcourt master key


Experience


· Vampire spawn (4) – 4800 xp


· Nihiloi – 12,800 xp


· Silana, vampire sorceress – 6400 xp


· Shadows (8) – 6400 xp


· Calikang – 19,200 xp


· Ilnerik Sivanshin – 51,200 xp


· Story Award (banishing the shadows from Westcrown) – 36,000 xp


· Total – 136,000 xp


· Per PC (6) – 22,800 xp


· Fame points (rescuing Eirtein Oberigo) – 1


· Fame points (banishing the shadows from Westcrown) – 5


Current XP Total per PC


· Carlos, Slavé – 135,769 xp


· Alfred – 133,214 xp


· Boecca – 133,194 xp


· Tavo – 129,124 xp


· Alizander – 127,784 xp

Fame Points - 27

Sunday, June 19, 2011

Mother of Flies - Session 41: Walcourt Raid, Part IV

Dramatis Personae


Alfaren “Alfred” Eredel – Elf transmuter


Alizander Carmelizzia - Human (Varisian) sorcerer


Boecca – Half-orc inquisitor of Erastil


Carlos Santiago - Half-orc (Alkenstarian) evoker


Slavé/Jancen – Tiefling (in guise as a human) rogue/assassin


Tavo Dechirent - Human cleric of Pharasma


Starday, 30 Pharast, 4709 A.R.


The Returners continue searching Walcourt for the entrance to the basement, finally discovering a long, downward-spiralling staircase on the second floor near the opulent chambers reserved for Sandor the Strange. After pilfering the diviner’s effects, the party makes its way down the stairs, Slavé scouting ahead. The air becomes noticeably cooler and more humid as they decend down the long staircase. The air is reasonably fresh to most of the Returners, though Boecca notes the slight scent of sewer.


At the bottom of the stairs the Returners come to a stone landing overlooking a dark cavern pool. A flat-bottomed boat with a pole for pushing it is moored to the platform’s edge. Parts of the north and west walls are mortared stone, but the rest is a natural formation and extends eastward around a bend in the flooded tunnel. The ceiling soars twenty feet overhead through a maze of stalactites. To the north, a ten-foot-high water-filled tunnel exits past a set of rusty bars. Boecca indicates that the scent of sewer emanates from the northern tunnel.


The party begins to cross the pool – Tavo and Boecca in the boat, Alizander levitating just behind it, tethered with a rope, Carlos just out of the water atop the clay golem’s back as it wades through the pool, Slavé levitating and pulling himself across the ceiling, and Alfred flying in amongst the stalactites. About halfway across the pool, the group is ambushed by three 8-foot tall lobster-like monstrosities, tiny eyes gleaming above mouths full of writhing tentacles. One of the chuul’s grabs Tavo in its massive claw and feeds him into the tentacles mass. Tavo feels his muscles and joints seizing uncontrollably as he is coated in a glistening substance coating the tentacles, and just barely manages to fight off the paralysis. Boecca, too, is grabbed by one of the chuuls, but is dropped when the chuul is struck by a lightning bolt cast by Alfred. Carlos’ clay golem pulverizes one of the chuuls into chowder, and the other two are eventually dispatched by the other Returners.


Alizander sends a group of summoned water elementals ahead in the tunnel. As the elementals round the bend in the east, a horrible baying and howling reverberates through the cavern. The water elementals return and describe the pool ending in a pebbly beach around the bend in the east, which leads to a grotto featuring several chairs and tables. The Returners recognize the baying echoing through the chamber – shadow mastiffs. Rounding the bend, the group confronts the mastiffs from the shore, confident the beasts will not advance into the water. With spell and arrow they defeat the mastiffs, and head into the guard landing. The Returners realize that they need to regroup and recover after the last couple of hours exploring Walcourt, but are concerned that the mastiffs’ baying has alerted the rest of the dungeon’s denizens. Slavé decides to scout a little further and opens the door leading north from the landing. In the short hallway beyond, Slavé catches sight of a green, misty form just before it disappears through another doorway to the north. If there was any question about whether the dungeon’s denizens knew the Returners were here, there is no longer.


Treasure


· From D19. Abode of Sandor the Strange


o Scale model of Walcourt (false vision focus) (worth 2000 gp)


o Varisian Harrow deck of enameled wooden plaques (worth 500 gp)


o Silver mirror (worth 1000 gp)


o Brass orrery (worth 200 gp)


o Diamonds (5) (worth 2500 gp total)


o 880 gp


o Sandor’s spellbooks


· From D17. Stiglor’s Chamber


o Assorted gems (worth 5780 gp)


o +2 Shadow studded leather armour


· From F1. Hidden Grotto


o Sparkwake starknife (worth 10,824 gp)


Experience


· Spiked pit traps (3) – 7200 xp


· Lightning bolt trap – 2400 xp


· Chuuls (3) – 9600 xp


· Shadow mastiffs (4) – 6400 xp


· Total – 25,600 xp


· Per PC (6) – 4267 xp


Current XP Total per PC


· Carlos, Slavé – 112,969 xp


· Alfred – 110,414 xp


· Boecca – 110,394 xp


· Tavo – 106,324 xp


· Alizander – 104,984 xp


· Fame Points - 21

Tuesday, June 14, 2011

Mother of Flies - Session 40: Walcourt Raid, Part III

Dramatis Personae


Alfaren “Alfred” Eredel – Elf transmuter


Alizander Carmelizzia - Human (Varisian) sorcerer


Boecca – Half-orc inquisitor of Erastil


Carlos Santiago - Half-orc (Alkenstarian) evoker


Slavé/Jancen – Tiefling (in guise as a human) rogue/assassin


Tavo Dechirent - Human cleric of Pharasma


Starday, 30 Pharast, 4709 A.R.


Alizander, Carlos, Boecca, and Tavo are ambushed while investigating the body of Vassindio Drovenge from the floor above. An invisible spellcaster unleashes a fireball in the room, engulfing the group in flame. The Returners respond with spells of their own – glitterdust to reveal the spellcaster followed by black tentacles to halt his escape. The attacker is shrouded in a veil of gold dust, but manages to evade the grasping tentacles and glides out of sight.


Alfred hears the battle from the secret passageway within the outer wall and finds a secret door leading to the Walcourt grounds. He exits the secret passage, flies over Walcourt and dispels his slowly creeping cloudkill spell, then joins the rest of the group.


Slavé continues to explore the rooms in the lower east wing of Walcourt. He finds a secret door leading to a long-disused section of the building consisting of dusty storerooms and closets. In one of these storerooms Slavé comes across the desiccated skeleton of an old resident of the complex. Always wary, Slavé uses his bag of many tricks to conjure a sodden dog and sends it into the room first. The skeleton springs to life as the dog enters the room; a long, thick, disgusting tongue appendage shoots out of the skeleton’s mouth, biting the dog and sending into paralytic spasms. The skeleton lurches out of its chair with alarming speed, searching for the invisible Slavé. Slavé leads the undead creature on a wild chase through the dusty hallways, managing to get in several devastating attacks on the thing with his crossbow, even pinning the skeleton’s distended fanged tongue to the back of its skull with one well-placed bolt. The creature attempts to escape, but ends up running directly into the path of the other Returners, who waste little time destroying the murderous undead.


Meanwhile, the party is set upon once again by the invisible spellcaster, this time from the Walcourt grounds just outside of the room containing the remains of the Drovenge patriarch. The spells fly between the attacker and Carlos and Alfred. The attacking wizard is once again revealed by a glitterdust spell, and Alizander makes a daring decision to charge. He slams into the attacker and succeeds in pinning him to the ground. After several more hits from the Returners, the attacker finally submits and reveals himself – a handsome wizard with dark hair and beard, wielding a staff carved in the likeness of a coiled blue dragon. Through interrogation, the Returners learn that the wizards name is Sandor, sometimes called the Strange by the other Council members. He has been working as a guild wizard for the Council for some time, first under Vassindio and then under Ecarrdian and Chammady following the coup. He professes to being an opportunist, only working for the Council to fund his interest in astronomy and astrology. The party is almost ready to believe him, especially after he reveals that the dungeons below Walcourt hold the Returners’ likely target – the Lord of Shadows, a powerful vampire that controls the shadows and night terrors of Westcrown. Something about him unsettles Alizander and Boecca, however, and the half-orc inquisitor uses his arts to wrest the truth out of Sandor – that he is secretly a member of an organization called the Night Heralds who has quietly been keeping a watch on the stars for his true masters to return from beyond the Dark Tapestry. Sandor’s speech becomes increasingly mad as he spouts prophecy of the Dark Tapestry and the far realm, until he is finally silenced by Boecca.


Treasure


· From the Dark creeper footpads


o Masterwork daggers (5) (worth 750 gp total)


o Black smear poison (5) (worth 900 gp total)


· From C10. Dining Room


o Note/Invitation


· From C21. Forgotten Storage


o Assassin’s dagger (worth 5302 gp)


o Potions of invisibility (3) (worth 450 gp total)


o 12 citrines (worth 2400 gp total)


· From Manus Undiomede (mohrg)


o Gold eyepatch (worth 150 gp)


· From Sandor the Strange


o Scroll of shadow walk (worth 825 gp)


o Bracers of armour +4 (worth 8000 gp)


o Headband of vast intelligence +2 (Use Magic Device) (worth 2000 gp)


o Key


Experience


· Council thieves (6, from session 39) – 4800 xp


· Shadow rat swarm (from session 39) – 1200 xp


· Dark creeper footpads (5) – 6000 xp


· Dark stalker guildsman – 4800 xp


· Guillotine trap – 6400 xp


· Manus Undiomede (mohrg) – 4800 xp


· Sandor the Strange (diviner) – 12,800 xp


· Total – 40,800 xp


· Per PC (6) – 6800 xp


Current XP Total per PC


· Carlos, Slavé – 108,702 xp


· Alfred – 106,147 xp


· Boecca – 106,127 xp


· Tavo – 102,057 xp


· Alizander – 100,717 xp


· Fame Points - 21